Last Man Standing Instead of placing portals randomly, each player places a portal on his or her edge of the board (on either the 10 or 11 square). Each player begins with three chips. Each time a goal is scored in a playerr's portal, he or she loses a chip. When a player loses his or her final chip, that player removes his or her creature tokens and portal from the Arena. The last remaining player wins the game.
One loyal fan wrote us to suggest the following modifications to Last Man Standing. To speed things up and concentrate the action into the center of the board, all players still place their portals on the 10 or 11 square but five squares in instead of on the edge. Or for more controlled chaos, each player rolls a d8 and places their portal that many squares out from their wall with the highest rolling player playing first.
Creature Draft 1. To start, divide the creatures into 12 piles (10 will have 4 cards, 2 will have 5). The remaining cards (non-creatures) are shuffled to create the main deck.
2. Determine who will go first (e.g. highest roll of a die). That player can choose either to draft first or play first. Whoever drafts first will take their turn last (draft begins counterclockwise whereas the game will proceed clockwise). The draft is done like a typical draft. The first player chooses any one of the creature piles. The next player takes a pile. Etc. until the piles are gone. Then, starting with the last player who selected, the second round of the draft commences, and so on.
3. Each player chooses 10 of those creature cards they drafted and discards the rest. These ten creatures create a creature deck in front of them that they will draw from.
- 2-player draft order would be 1,2,2,1,1,2,2,1,1,2,2,1
- 3-player draft order would be 1,2,3,3,2,1,1,2,3,3,2,1
- 4-player draft order would be 1,2,3,4,4,3,2,1,1,2,3,4
4. When players draw cards, they can choose from their creature deck and/or the main deck. Maximum hand size is 3 (cannot draw to hold more than 3 cards). Players can have three cards at the beginning of their turn meaning they do not draw a card on their turn.
5. Players cannot discard.
6. When a player's creatures are all killed, the player is eliminated from contention.
7. If the main deck runs out of cards, the game continues with no players drawing cards (ie the deck is not reshuffled).
8. Winner of the game is the first player to three goals (one of which much be blue) or to be the only player with creatures remaining.
Have you ever felt the uncontrollable desire to hunt dragons with a certifiably insane poultry warrior and there is nobody around to engage in a raucous game of ScrumBrawl with? Great news, with a few simple rule additions now you don’t need any of your lame-O loser friends to be there!
I’m sure your asking ‘How is this possible?’ Well that’s a good question and I’m here to help you out with that. At the ScrumBrawl HQ secret game development laboratories (located in Norman Oklahoma below 2nd floor of dungeon and employee attitude adjustment racks, knock on door marked ‘Top Secret Laboratories, Nothing to See Here’ 2 knocks, pause 2 knocks, pause, 3 knocks, scream of agony and say top secret password ‘OH HELP ITS GOT MY LEG!!!!’ to gain entrance) we have developed the following guidelines!
» Click here to see Tim's Solitaire Rules (Beta)